Skills

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Agile Project Management
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Servant Leadership
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Effective Communication and mediation
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Leading Cross-Functional teams
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Critical and Analytical thinking
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Change Management
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Problem solving and process improvement
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Jira and Azure DevOps
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Familiarity with F2P and P2P
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Unity Engine
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Familiar with C#
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SourceTree and GitHub

Experience

Game Producer Gamemano, India (june 2023 - june 2025)

  • Led cross-functional teams of 43+ professionals using agile project management in early-stage gaming startup, collaborating with C-suite leadership on strategic planning and conducting competitive analysis of games market informing product strategy and feature prioritization for enhanced market competitiveness
  • Established game development pipeline from scratch, increasing game delivery speed by 95% and reducing cross-team collaboration errors by 80% while establishing internal development and communication pipeline improving team efficiency by 45%, enabling seamless onboarding for new developers in scaling gaming startup.
  • Built all systems from ground up while creating and managing game product roadmaps through strategic planning of development processes
  • Applied data-driven problem-solving using metrics to identify bottlenecks and allocate resources, delivering 13 slot games, 10 game re-skinning projects, and casino fish game within 3-month timeline for PC, WebGL and Android/iOS devices while defining user stories and acceptance criteria ensuring clear development guidelines.
  • Led recruitment, onboarding, and mentorship through technical project leadership and task assignment protocols while facilitating backlog management and sprint retrospectives, organizing learning initiatives via hyper-casual game development projects fostering team management and collaborative problem-solving skills.
  • Oversaw parallel development streams for slot and fish game architectures applying strategic vision for risk mitigation and resource balancing while contributing as game/level designer creating Unity layouts, coordinating gameplay testing sessions and analyzing gameplay data to inform iterative improvements aligned with gaming compliance guidelines.
  • Game Tester GetMega, India (Feb 2021 - Apr 2021)

  • Accelerated platform stabilization for stealth-mode gaming startup during critical 100% DAU growth period, implementing systematic QA processes that improved D1 retention from 26% to 34% and reduced crash rates by 15%, supporting successful Series A funding preparation.
  • Optimized user acquisition performance through comprehensive analytics-driven testing during stealth startup's public launch, contributing to 30%+ improvement in D7 retention (8% to 12%) and supporting influencer marketing campaigns that drove user base expansion from 6.5M to 13.5M registered users.
  • Monitored traffic and identified peak hours, aiding in strategies to optimize player engagement during off-peak timesEnhanced platform engagement strategies by conducting behavioral analysis on user interaction patterns during peak/off-peak hours, delivering actionable insights that informed product optimization decisions and contributed to D30 retention improvement from 3% to 5% during rapid scaling phase.Detected and banned six players using unfair methods, demonstrating strong problem-solving and analytical skills.
  • Strengthened platform integrity through advanced fraud detection and user behavior monitoring, maintaining 99.9% legitimate user ratio while supporting commission-based revenue model optimization that achieved 15%+ transaction volume growth during critical growth phase.
  • Accelerated product-market fit validation by systematically identifying and prioritizing critical user experience issues including resource optimization, matchmaking algorithms, and gameplay stability improvements, reducing user churn by 20% and supporting investor-readiness metrics for Series A preparation.
  • Supported scalable QA framework for stealth-mode real money gaming platform that supported transition from beta to production-ready state, enabling successful public launch with 200+ influencer partnerships and positioning company for Series A funding round worth $9M+ within 3 months of tenure completion.

  • Projects

    Action RPG (PAGE IS UPDATED AS THE DEVELOPMENT PROGRESS)
    RPG Game

    An Action RPG game where the player takes role of a last survivor of once flourishing village. The protagonist has to find all 4 fragments of an ancient sowrds by fighting through thier evil guards and take out the main samurai boss. This game is intended for PC platform and currently at an early development stage. The purpose of this project is to strength the knowledge of the game development pipelines and also enhance the end to end product delivery skill while also grasping a deep understanding of the unity tools. This project is made along with 2 of my collegues (1 sound desginer and 1 C# programmer).

    Planet of Twins (Detailed Explanation)
    Planet of Twins

    Planet of Twins is a single-player action-adventure game set in the enchanting world of Elysia, where every being exists in pairs, embodying the delicate balance between light and shadow. Players embark on an epic journey with two brothers, Lyra and Kai, as they strive to restore harmony to their planet and prevent it from succumbing to the curse of separation.

    FPP Horror (Detailed Explanation)
    FPP Horror

    This is a short survival horror game set in an FPP environment, drawing inspiration from iconic titles like Outlast. My goal was to create an experience that evokes genuine suspense with minimal system and design. The environment interacts dynamically with the player and enhances the player’s experience delivering a narrative that naturally draws the player to the next checkpoint. This project allowed me to deepen my understanding of Unity's toolset and apply my knowledge in a practical way.

    Furry Escape (Detailed Explanation)
    Furry Escape

    It's a 2d platformer game that was meant to create an challenging yet fun HyperCasual game and Publish it on Itch.io. This was my first ever WebGL game and helped me learning about Unity 2D and WebGl game deployment. It was also fun to create different platforms with different behaviours. It also uses Player Prefs to save your highscore.

    Space Shooting Range (Detailed Explanation)
    Space Shooting Range

    Space Shooting Range is a 2D side-scrolling shooter inspired by classic titles such as Special Cybernetic Attack Team and Meteoride from the NES era. The project aims to provide players with an engaging experience while learning the fundamentals of game design and development. The focus has been on creating visually appealing game art and a user-friendly interface, utilizing tools like Adobe Illustrator and Photoshop.

    FPS Multiplayer Game (Detailed Explanation)
    FPS Multiplayer Game

    This FPS Multiplayer Game is a solo project that merges the nostalgic elements of "Bomberman" with the fast-paced action of the FPS genre. My goal is to master the Photon Engine and create an engaging multiplayer experience that allows players to connect seamlessly.