Gaurav KumarGame Producer Contact

Projects / Action RPG

Team of three

Action RPG

Four fragments of a broken sword, one village to save, and a samurai waiting at the end. An action RPG for PC, built by a team of three.

My role
Producer, level and environment designer, shader artist
Team
Three: me, a sound designer and a C# programmer
Timeline
December 2024 to June 2025
Platform
PC
Engine
Unity
Status
Stopped after the first area

In short

What it is, and what I did on it

Production

How it was run

Three people, each with a clear lane, and a level planned in four parts.

The look of the game

Decision
I set the art direction, so every area, shader and effect pulled toward one look.

Where the enemies go

Decision
Basic enemies at the start, and more kinds of enemy the further the player goes, so each new type arrives once the player is ready for it.

A terrain too big for the AI

Problem
The terrain was so large that the enemies crashed the game.
What we did
We split the terrain into smaller areas in code and gave the AI our own grid zones instead of Unity NavMesh.
Result
Each zone knows where an enemy can walk and when its enemies spawn and despawn, so the game holds together.
The full level plan in four parts
The level in four partsEach part has its own terrain and its own kind of enemy.
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How the grid zones work

  • The terrain data is read and laid out as a grid
  • Each cell is marked: walkable or not
  • The grid for each area is saved as a JSON file and loaded with that area
  • Enemies decide where to walk from their zone, not from the whole terrain
  • Spawning and despawning run per zone, so only the enemies near the player are alive

Why it stopped

The game needed far more art than a team of three could make, and a teammate had to step away. We stopped after the first area.

Hands-on

What I built

The first area

Where the player begins. A statue of the ancient sword stands here, a replica that can hold the power of the four fragments. The camera, the environment and the shaders are mine.

The first area of the level
Area oneThe starting point of the journey.
A second view of the first area
Area one, further inLevel design and shaders are mine.
Walking the areaThe space in motion.
CombatFighting through the first guards.

Enemies

Melee and ranged enemies for different environments, with flying enemies planned for the second area. Basic enemies come first, and new kinds appear as the player goes further.

The planned enemy roster
The rosterThe intended set of enemies for the full design.

Character progression

The character collects and learns skills that unlock special attacks and charged attacks.

SkillsNew attacks unlocked through play.

Story

The world it is set in

A careless king raises taxes until his village runs out of resources. A rival king, who prays to the devil, offers him endless wealth if he breaks the ancient sword his palace protects. The rival's people move in, their tainted supplies corrupt the villagers, and the protagonist, halfway to being turned himself, sets out to end the plan before it finishes him.

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The king

The village suffers from the decisions of a careless king who cares for his wealth and ignores his people. He raises the taxes, crime grows, and when the village starts to run out of resources he grows angry, refuses to hear the poor and orders them to work with whatever they can find.

The deal

An evil king who prays to the devil notices. He offers endless wealth and resources for the villagers, on one condition: the king must break the ancient sword his palace keeps safe and let the evil king's people live among his own.

The sword

The king breaks the sword into four pieces, ties them to horses and sends them off in four directions. The evil king's people settle among the villagers, and their supplies are always full.

The corruption

The villagers are wary, but with no other choice they use those supplies. The tainted resources corrupt everything, and just as the evil king planned, the villagers begin to turn into his own kind.

The protagonist

Halfway through being turned, he decides to end the evil king's plan himself before it finishes him.

Contact

Gaurav Kumar

Game Producer. Based in Varanasi, India, and open to relocating.