Action RPG

An Action RPG for PC where the player is the last survivor of a once-flourishing village and must recover the four fragments of an ancient sword, fighting through its corrupted guards to reach the samurai boss. I worked as producer, project manager, level designer, and shader artist, building it alongside two collaborators: a sound designer and a C# programmer. It is where I practised running the full end-to-end production lifecycle with a small team.


Engaging Narrative and World-Building

  • Rich Lore: The game unfolds in a world where a village is suffering from the decisions of their careless king. He was heavily invested in cherishing his wealth and very ignorant towards his villagers.
  • The king shoots up the taxes on the people thus increasing the crime in the village and king doesn't care about it. The village was slowly getting out of resources and it made the king very angry. He refused to listen to the pleads of the poor and ordered them to work without resources however they can.
  • This was soon noticed by an evil king who used to pray to the devil. He proposed a deal to the king that he can provide him infinite wealth and also help his villagers with resources but he has to break the ancient sword that his palace beholds in a safe place and let his people live with them.
  • The king rushed to the palace and broke the sword into 4 pieces, ordering them tied to horses and run off in all 4 directions. Slowly the evil king's people began to live among the villagers, and their resources were always full.
  • The people were skeptical but, left with no choice, started using them. Those tainted resources corrupted everything, and just as the evil king planned, the villagers began to transform into one of his own kind.
  • As our protagonist was halfway through conversion he decided to end the plan of the evil king himself before being converted to one of their kind

  • Level Overview

  • The level is sectioned in 4 parts with different terrain having its own kind of enemyAI and behaviours. Current version of the game consists of 1st part of the level and only the area 1 as accessible component.
  • assets

  • This is where the player will begin its journey. The player will find a statue of the ancient sword similar to the one he found in a secret caverns of palace which enables the replica to store the power of the 4 ancient fragments
  • assets assets

  • Different Enemy Types: Different types of enemies for different environments, ranging from melee attackers to ranged ones, with flying enemies planned for area 2.
  • Note: This shows the intended enemy roster for the design.
  • assets

    Character progression

  • The Character can collect and learn new skills enabling him to do more special type of attacks and charge attacks

  • Development Plan

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