Planet of Twins
Planet of Twins is an original single-player action-adventure game set in a stylized East-Asian fantasy world, inspired by Binary Land on the NES. You control two twins at once, Kai and Lyra, and they share a single life. The further apart they drift, the faster their shared health drains, so closeness is survival and separation is death. Every system in the game is built around that one bond.
In feel it sits somewhere between Brothers: A Tale of Two Sons and It Takes Two, with the combat of a character-action game. It is at indie-AA scale: a systems-complete vertical slice built across more than 23 cross-wired systems, now entering the content phase.
This is the project where every part of my background meets. I own the roadmap, run the sprints, do the playtesting, and track the KPIs end to end. I also build it: the systems below are ones I designed and wrote myself. I am the producer, the developer, and the player who cares about whether the game actually feels right.
A look at the game in motion:



