FPP Horror
This is a short survival horror game set in an FPP environment, drawing inspiration from iconic titles like Outlast. My goal was to create an experience that evokes genuine suspense with minimal system and design. The environment interacts dynamically with the player and enhances the player’s experience delivering a narrative that naturally draws the player to the next checkpoint. This project allowed me to deepen my understanding of Unity's toolset and apply my knowledge in a practical way.
Objectives and Design Philosophy
Level Overview
Early Development
Performance Optimization Strategies
Audio Design and Implementation
Key Takeaway
As a solo developer, I managed all aspects of the project, from initial concept to final implementation. This experience honed my skills in project management, time management, self-motivation, and deepen my knowledge in unity's toolset, allowing me to bring my creative vision to life.