Objectives of this Project

The Main objectives of this projects were

  • Learn what is State Pattern
  • Implement State Pattern
  • Use Unit's Mecanim system to link different Animation using blend trees
  • Using Hashtables to improve game performance

Game Development and Mechanics

  • Learn what is State Pattern and its implementation in Game development
  • Implement State Pattern in the game to improve the overall gameplay and player experience
  • Utilize Unity's Mecanim system to link different animations using blend trees to create more dynamic and responsive characters
  • Use Hashtables to improve game performance by optimizing data retrieval and storage.