Projects / Furry Escape
ShippedFurry Escape
My first published game, and you can play it right here. A 2D hyper-casual platformer, released on Google Play and itch.io.
- My role
- Everything, solo
- Released
- January 2020
- Platforms
- Android and WebGL
- Play it on
- itch.io and this page
- Engine
- Unity 2D
- Art
- Photoshop and Illustrator
Play
Play it here
The WebGL build from itch.io, in a window on this page.

Move with A and D. It needs a keyboard, so play it on a computer.
The game loads from itch.io when you press Play.
In short
What it is, and what I did on it
The game
Climb through platforms that each behave differently, with spikes above to keep the pressure on. High scores are saved between sessions.
My part
Design, code, art and publishing. I made the assets myself and shipped both the Android and the WebGL build.
Why it matters to me
It was the first time I took a game all the way to a store page.
Hands-on
What I built
Three kinds of platform
One breaks after you land on it. One pushes you in the direction it is marked with. One follows your movement, and can trick you into the spikes.



Endless scrolling. A parallax background on a quad, so the climb never ends.
Saved scores. High scores kept between sessions with PlayerPrefs.
Publishing. Released an Android build on Google Play and a WebGL build on itch.io.
Version control. Git from the start, so earlier versions were always there to go back to.
Read the full storyShow less1 min read
How it was built
- Character movement and the platforms run on Unity's 2D physics, with my own scripts on top
- The main menu uses Unity's UI buttons and leads straight into the game
- High scores and game state are kept with PlayerPrefs
What it taught me
It was my first WebGL build, and my first time through the whole route from a project to two stores: the Android build for Google Play and the WebGL build for itch.io.
Contact