This project was aimed to learn and implement state pattern and learn mecanim in more depth. I used this character controlled by an AI in my FPP Horror Game
Objectives of this Project
The Main objectives of this projects were
- Learn what is State Pattern
- Implement State Pattern
- Use Unit's Mecanim system to link different Animation using blend trees
- Using Hashtables to improve game performance
Game Development and Mechanics
- Learn what is State Pattern and its implementation in Game development
- Implement State Pattern in the game to improve the overall gameplay and player experience
- Utilize Unity's Mecanim system to link different animations using blend trees to create more dynamic and responsive characters
- Use Hashtables to improve game performance by optimizing data retrieval and storage.