Gaurav KumarGame Producer Contact

Projects / Space Shooting Range

Solo

Space Shooting Range

A 2D side-scrolling shooter in the spirit of the NES games I grew up on, with every sprite drawn by hand.

My role
Everything, solo
Timeline
October 2021 to January 2022
Engine
Unity 2D
Art
Illustrator and Photoshop

In short

What it is, and what I did on it

Hands-on

What I built

Space Shooting Range gameplay
In playArt and animation made by hand.
The Space Shooting Range menu: Start and Exit, with ships and rocks drifting past
The main menuShips and rocks drifting past at random.
  • Movement and controls. Smooth, responsive movement through the level.

  • Enemy behaviour. Several enemy types, each with its own way of attacking.

  • Bullet spawning. A spawning system that keeps combat unpredictable.

  • Rising difficulty. The game gets harder over time, so it keeps asking more of the player.

  • Endless scrolling. A parallax background that gives the scene depth.

  • Animated menu. A main menu with objects drifting at random.

Read the full storyShow less1 min read

How it was built

  • Movement, enemy behaviour and bullet spawning on Unity's 2D physics, with my own scripts on top
  • Every gameplay element and every menu screen animated inside Unity
  • Git for version control, even working alone

The look

Simple, hand-made art in Illustrator and Photoshop, kept close to the retro look of the shooters it is inspired by.

Contact

Gaurav Kumar

Game Producer. Based in Varanasi, India, and open to relocating.