Skills
Experience
Projects
Planet of Twins
Planet of Twins
My flagship project, an original PC action-adventure game set in a stylized East-Asian fantasy world, in active development. You control two twins at once, Kai and Lyra, who must stay close to survive, since the distance between them drains their shared health. I produce it and build it: dual-character control, proximity health, a Weaver's Gate rescue ability, and a hybrid GOAP and behaviour-tree enemy AI are all systems I designed and wrote myself. Built solo, inspired by Binary Land on the NES.
Action RPG
Action RPG
An Action RPG for PC where the player is the last survivor of a village corrupted by an evil king and must recover the four fragments of an ancient sword. I worked as producer, project manager, level designer, and shader artist, and built it alongside two collaborators (a sound designer and a C# programmer). It is where I practised running the full end-to-end production lifecycle with a small team.
FPP Horror
FPP Horror
A short first-person survival horror game built solo, end to end, inspired by titles like Outlast. I wanted to create genuine suspense from minimal systems, with an environment that reacts to the player and a narrative that pulls them naturally toward the next beat. I handled the AI, level design, optimization, audio, and the lighting-driven pacing myself.