EXPERIENCE

Scrum Master and Acting Project Manager Gamemano, India (Sep 2023 - Present)

As a Scrum Master and Acting Project Manager, I am Leading and Managing teams to deliver high quality products using Agile principles, Project management tools and Methodologies. Along with my skills in managing product backlog, optimizing processes, and fostering cross-team collaboration, I have played a key role in candidate hiring and onboarding. By handling 3 projects simultaneously that includes casino slot game, casino fish game and re-skinning, I have been able to successfully drive teams towards end goals and resolve any hurdles came on our way of project completion. I am currently Managing team of 7 members in casino fish game, 8 members in casino slot games and 2 sound designers.

Development Team Lead Gamemano, India (Jul 2023 - Aug 2023)

As a Development Team Lead, I was responsible to Lead the Developement teams , Collaborate with Sound teamand Design team. My tasks includes Assigning tasks to the developers, Foster an enviroment where developers work in unison to achieve deliverables in each sprint.

Unity Game Developer Gamemano, India (Jun 2023 - Jun 2023)

As a Game Developer, I was tasked to Research and Devise the Architecture to be used in the casino fish game that was a blend of MVC with Scriptable Objects. I also Implemented a Sound Manager containing different Audio Mixers and attenuation.

Game Tester GetMega, India (Feb 2021 - Apr 2021)

As a Game Tester at GetMega, I gained proficiency in testing production apps for bugs and creating detailed reports. I also worked on various modules of the company's projects, including app promotion campaigns, which helped increase the user base by 4%. I monitored traffic and reported peak hours to strategize for vacant players, demonstrating my analytical abilities. Additionally, I identified and banned six players who were using unfair methods to gain an advantage, highlighting my problem-solving skills. I also reported several major and minor bugs, including issues with resources loading, matchmaking problems, timer issues, and card flip errors, showcasing my attention to detail and dedication to quality.

SKILLS

Leadership with Organizational skills .

Communication producing effective Cross-Team collaboration, Conflict resolution and Negotiations.

Strong problem-solving and critical thinking skills with a logical approach

Highly skilled in using Unity Engine.

Skilled with C#, basic knowledge of C++

Knowledge of version control systems, SourceTree and GitHub.

Experienced in using Jira and Azure DevOps for project management and issue tracking

CERTIFICATIONS

Jira This helped me to get started with basic jira functionalities.

Game Programming These helped me solidify my C# knowledge.

FPP Horror

This is a short survival horror game set in an FPP enviroment, Inspired from one of my favourite game outlast. I Tried to achive same level of suspense in this game. I also created and AI using Mecanim system that can follow player and attack him. I wanted to learn more deeply about Unity'S toolset and have a practical knowledge in implementing things that i learned.

FPS Multiplayer Game

This game was a mix of my favourite childhood game "Bomberman" and my beloved genre "FPS". I wanted to gain knowledge on Photon Engine and how to use it to create multiplayer games. This projects was aimed to learn mainly photon engine and how to establish connection between players.

Furry Escape

It's a 2d platformer game that was meant to create an challenging yet fun HyperCasual game and Publish it on Itch.io. This was my first ever WebGL game and helped me learning about Unity 2D and WebGl game deployment. It was also fun to create different platforms with different behaviours. It also uses Player Prefs to save your highscore

Space Shooting Range

This ia 2d side scroller game to learn how the games like special cybernetik attack team and meteoride from nes. I had alot of fun in making game art and putting it altogether to bring out as one. I also wanted to make better start game UI so i put alot of work in making that using Adobe Illustrator and Photoshop.

Statemachine

This project was aimed to learn and implement state pattern and learn mecanim in more depth. I used this character controlled by an AI in my FPP Horror Game