Skills

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Agile Project Management
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Servant Leadership
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Effective Communication and mediation
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Leading Cross-Functional teams
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Critical and Analytical thinking
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Change Management
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Problem solving and process improvement
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Jira and Azure DevOps
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Familiarity with F2P and P2P
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Unity Engine
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Familiar with C#
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SourceTree and GitHub

Experience

Scrum Master and Acting Project Manager Gamemano, India (Sep 2023 - Present)

  • Led and managed teams to deliver high-quality slot and casino games using Agile principles, project management tools, and methodologies.
  • Coordinated with CTO to finalize requirements and delegate them to teams.
  • Successfully managed product backlogs, optimized development processes, efficient sprint planning for development, testing and bug fixing and fostered cross-team collaboration to achieve project goals.
  • Lead a team of 16 developers, 2 sound designers while also maintaining a paralle sync with 8 animators, 8 artist, 8 Qualtiy Assurance team members and 1 game designer.
  • Played a pivotal role in hiring and onboarding candidates, building cohesive and high-performing agile teams, embracing ownership and self organisation.
  • Planned and directed slot game features, ensuring clear game design and feature clarity.
  • Oversaw three concurrent projects: casino slot game, casino fish game, and a re-skinning initiative, With sub projects in them, ensuring timely delivery and quality standards.
  • Proactively identified and resolved project hurdles, driving teams toward successful project completion while maintaining efficiency and focus.
  • Development Team Lead Gamemano, India (Jul 2023 - Aug 2023)

  • Led development teams, collaborating closely with sound and design teams to ensure alignment and seamless project execution.
  • Assigned tasks to developers, ensuring clarity of responsibilities and feature delivering.
  • Fostered an environment of teamwork and collaboration, enabling developers to work in unison to meet deliverables for each sprint.
  • Unity Developer Gamemano, India (Jun 2023 - Jun 2023)

  • Researched and devised the architecture for a casino fish game, implementing a blend of MVC design pattern with Scriptable Objects.
  • Developed and implemented a Sound Manager featuring multiple Audio Mixers and attenuation for enhanced audio management.
  • Game Tester GetMega, India (Feb 2021 - Apr 2021)

  • Gained expertise in testing production apps for bugs and creating detailed reports to ensure quality and functionality.
  • Contributed to app promotion campaigns, resulting in a 4% increase in the user base.
  • Monitored traffic and identified peak hours, aiding in strategies to optimize player engagement during off-peak times.
  • Detected and banned six players using unfair methods, demonstrating strong problem-solving and analytical skills.
  • Reported and documented major and minor bugs, including resource-loading issues, matchmaking errors, timer discrepancies, and card flip glitches, showcasing meticulous attention to detail and a commitment to quality assurance.

  • Projects

    Planet of Twins (Detailed Explanation)
    Planet of Twins

    Planet of Twins is a single-player action-adventure game set in the enchanting world of Elysia, where every being exists in pairs, embodying the delicate balance between light and shadow. Players embark on an epic journey with two brothers, Lyra and Kai, as they strive to restore harmony to their planet and prevent it from succumbing to the curse of separation.

    FPP Horror (Detailed Explanation)
    FPP Horror

    This is a short survival horror game set in an FPP environment, drawing inspiration from iconic titles like Outlast. My goal was to create an experience that evokes genuine suspense with minimal system and design. The enviroment interacts dynamically with the player and enhances the player experience delivering a narrative that naturally draws player to next checkpoint. This project allowed me to deepen my understanding of Unity's toolset and apply my knowledge in a practical.

    Furry Escape (Detailed Explanation)
    Furry Escape

    It's a 2d platformer game that was meant to create an challenging yet fun HyperCasual game and Publish it on Itch.io. This was my first ever WebGL game and helped me learning about Unity 2D and WebGl game deployment. It was also fun to create different platforms with different behaviours. It also uses Player Prefs to save your highscore.

    Space Shooting Range (Detailed Explanation)
    Space Shooting Range

    Space Shooting Range is a 2D side-scrolling shooter inspired by classic titles such as Special Cybernetic Attack Team and Meteoride from the NES era. The project aims to provide players with an engaging experience while learning the fundamentals of game design and development. The focus has been on creating visually appealing game art and a user-friendly interface, utilizing tools like Adobe Illustrator and Photoshop.

    FPS Multiplayer Game (Detailed Explanation)
    FPS Multiplayer Game

    This FPS Multiplayer Game is a solo project that merges the nostalgic elements of "Bomberman" with the fast-paced action of the FPS genre. My goal is to master the Photon Engine and create an engaging multiplayer experience that allows players to connect seamlessly.