Skills
Experience
Projects
Planet of Twins (Detailed Explanation)
Planet of Twins
Planet of Twins is a single-player action-adventure game set in the enchanting world of Elysia, where every being exists in pairs, embodying the delicate balance between light and shadow. Players embark on an epic journey with two brothers, Lyra and Kai, as they strive to restore harmony to their planet and prevent it from succumbing to the curse of separation.
FPP Horror (Detailed Explanation)
FPP Horror
This is a short survival horror game set in an FPP environment, drawing inspiration from iconic titles like Outlast. My goal was to create an experience that evokes genuine suspense with minimal system and design. The enviroment interacts dynamically with the player and enhances the player experience delivering a narrative that naturally draws player to next checkpoint. This project allowed me to deepen my understanding of Unity's toolset and apply my knowledge in a practical.
Furry Escape (Detailed Explanation)
Furry Escape
It's a 2d platformer game that was meant to create an challenging yet fun HyperCasual game and Publish it on Itch.io. This was my first ever WebGL game and helped me learning about Unity 2D and WebGl game deployment. It was also fun to create different platforms with different behaviours. It also uses Player Prefs to save your highscore.
Space Shooting Range (Detailed Explanation)
Space Shooting Range
Space Shooting Range is a 2D side-scrolling shooter inspired by classic titles such as Special Cybernetic Attack Team and Meteoride from the NES era. The project aims to provide players with an engaging experience while learning the fundamentals of game design and development. The focus has been on creating visually appealing game art and a user-friendly interface, utilizing tools like Adobe Illustrator and Photoshop.
FPS Multiplayer Game (Detailed Explanation)
FPS Multiplayer Game
This FPS Multiplayer Game is a solo project that merges the nostalgic elements of "Bomberman" with the fast-paced action of the FPS genre. My goal is to master the Photon Engine and create an engaging multiplayer experience that allows players to connect seamlessly.