Skills

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Agile Project Management
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Servant Leadership
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Effective Communication and mediation
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Leading Cross-Functional teams
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Critical and Analytical thinking
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Change Management
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Problem solving and process improvement
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Jira and Azure DevOps
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Familiarity with F2P and P2P
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Unity Engine
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Familiar with C#
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SourceTree and GitHub

Experience

Scrum Master and Acting Project Manager Gamemano, India (Sep 2023 - Present)

  • Led and managed cross-functional teams to deliver high-quality slot and casino games, leveraging Agile methodologies, project management tools, and best practices.
  • Collaborated with the CTO to define and finalize project requirements, ensuring efficient task delegation across development teams.
  • Optimized development workflows by refining sprint planning, improving backlog management, and enhancing testing and bug-fixing processes to boost efficiency and delivery speed.
  • Directed a diverse team of 16 developers and 2 sound designers, while ensuring seamless collaboration with 8 animators, 8 artists, 8 QA professionals, and 1 game designer.
  • Played a key role in recruitment, onboarding, and team building, fostering high-performing Agile teams that embraced ownership, self-organization, and accountability.
  • Oversaw the planning and execution of slot game features, ensuring clear game design documentation, feature clarity, and alignment with project goals.
  • Managed multiple projects different phases, including a total of 23 slot game projects (developed and released in phases), a casino fish game, and 10 re-skinning projects, ensuring timely delivery and adherence to quality standards.
  • Proactively identified and mitigated risks, resolving roadblocks and driving teams toward successful project completion while maintaining high-quality outcomes.
  • Development Team Lead Gamemano, India (Jul 2023 - Aug 2023)

  • Led development teams, collaborating closely with sound and design teams to ensure alignment and seamless project execution.
  • Assigned and managed tasks, ensuring clarity in responsibilities and timely feature delivery.
  • Fostered a collaborative team environment, enabling developers to work efficiently and meet sprint deliverables.
  • Unity Developer Gamemano, India (Jun 2023 - Jun 2023)

  • Designed the architecture for a casino fish game, integrating the MVC design pattern with Scriptable Objects for modular and scalable development.
  • Developed and implemented a Sound Manager with multiple Audio Mixers and attenuation, enhancing in-game audio management and user experience.
  • Game Tester GetMega, India (Feb 2021 - Apr 2021)

  • Tested and analyzed production apps for bugs, creating detailed reports to ensure high-quality performance and functionality.
  • Contributed to app promotion campaigns, leading to a 4% increase in the user base through strategic insights.
  • Monitored traffic patterns, identifying peak and off-peak hours to optimize player engagement strategies.
  • Detected and banned six players using unfair methods, showcasing strong problem-solving and analytical skills.
  • Reported and documented critical bugs, including resource-loading issues, matchmaking errors, timer discrepancies, and card flip glitches, ensuring seamless gameplay and a high-quality user experience.

  • Projects

    Planet of Twins (Detailed Explanation)
    Planet of Twins

    Planet of Twins is a single-player action-adventure game set in the enchanting world of Elysia, where every being exists in pairs, embodying the delicate balance between light and shadow. Players embark on an epic journey with two brothers, Lyra and Kai, as they strive to restore harmony to their planet and prevent it from succumbing to the curse of separation.

    FPP Horror (Detailed Explanation)
    FPP Horror

    This is a short survival horror game set in an FPP environment, drawing inspiration from iconic titles like Outlast. My goal was to create an experience that evokes genuine suspense with minimal system and design. The environment interacts dynamically with the player and enhances the player’s experience delivering a narrative that naturally draws the player to the next checkpoint. This project allowed me to deepen my understanding of Unity's toolset and apply my knowledge in a practical way.

    Furry Escape (Detailed Explanation)
    Furry Escape

    It's a 2d platformer game that was meant to create an challenging yet fun HyperCasual game and Publish it on Itch.io. This was my first ever WebGL game and helped me learning about Unity 2D and WebGl game deployment. It was also fun to create different platforms with different behaviours. It also uses Player Prefs to save your highscore.

    Space Shooting Range (Detailed Explanation)
    Space Shooting Range

    Space Shooting Range is a 2D side-scrolling shooter inspired by classic titles such as Special Cybernetic Attack Team and Meteoride from the NES era. The project aims to provide players with an engaging experience while learning the fundamentals of game design and development. The focus has been on creating visually appealing game art and a user-friendly interface, utilizing tools like Adobe Illustrator and Photoshop.

    FPS Multiplayer Game (Detailed Explanation)
    FPS Multiplayer Game

    This FPS Multiplayer Game is a solo project that merges the nostalgic elements of "Bomberman" with the fast-paced action of the FPS genre. My goal is to master the Photon Engine and create an engaging multiplayer experience that allows players to connect seamlessly.